Hump triumphed over the challenges of Bledsbury Dungeon, but it wasn’t without a cost…
Imprinted by the soul of the Wolf Dragon, Hump must master this new power or risk being consumed by it. The soul is a fragile thing, and he fears what part of himself might have been lost…
But with the threat of the Dragon Keeper Trials looming, he must find a way to get stronger. Fast.
In need of help to further his training, Hump and his party go in search of his one of his fallen master’s old wizard acquaintances. What they find instead is a town beseeched by otherworldly spirits. Its people are being taken, and the adventurers who went to their aid are missing.
If Hump is to survive, he will need all the newfound strength he can muster. The price may just be his humanity.
Book 2 of a Progression Fantasy LitRPG/GameLit Series about a working-class wizard out to forge his own path and prove that one does not have to be Chosen to do great deeds.
About the Series: Multiple magic systems, spells stolen from the gods, and an undefined path of progression, The Hedge Wizard brings a realism-focused spin to GameLit / LitRPG. Explore a world of long forgotten legends, where the Gods now reign and monsters roam.