My Magus Academy is Run By Players!? 3
The System is evolving. The forest is burning.
And death is only the beginning.
Just when things were finally settling down at the Sanctum of Interdimensional Magi, the forest erupts with a new threat—an undead army surging from a rift to another plane. Victor, now an official Magus and the not-so-benevolent headmaster of the academy, must rally his immortal players to defend their growing domain.
But while traps are set and spell models fly, the game’s no longer just a game.
As secrets from Victor’s past unravel and the world edges closer to war, players find themselves navigating more than just dungeons and daily missions. A dying man’s wish, a mysterious citadel of a forgotten Magus force, a grand expedition to a city, and a girl with imagination-based powers are about to flip everything on its head.
Oh—and did we mention the necromancer chef?
With a new content expansion, an economy patch, a rogue Magus, dirigible schematics, dungeon warfare, and even dodo mounts, Volume 3 cranks everything up to eleven. The players aren’t just mere pawns anymore—they’re becoming stronger, launching airships, and preparing to face an undead horde that might just be the prelude to something far worse.
New classes. Hidden inheritances. A zombie player. And a war that will shake the Thornwood Forest to its roots.
Volume 3 of My Magus Academy is Run by Players?! delivers the next epic stage of this wild LitRPG-Cultivation ride—perfect for fans of magic systems, base-building chaos, and manipulation-fueled meta-MCs.

