Ghosts and Echoes
REALITY IS A LIE. MEMORY IS A WEAPON.
Sawyer William Vincent is the best card sharp in Hell’s Kitchen for one reason: he remembers everything. Every tell, every shuffle, and every tic is burned into his brain. But lately, his perfect recall is showing him things that shouldn’t exist—flickers of red and black armor, the weight of a hero’s mask, and the silhouette of a father who doesn’t know he’s alive.
In a world that feels like “static” on a dead channel, retired billionaire Frank Douglas is haunted by his own ghosts. The man once known as the Black Harrier has no memory of a son, yet his muscles remember the rhythm of a partner he never trained.
Something is wrong.
The timeline hasn’t just branched. It has seemingly been surgically rewritten.
Someone has stolen time itself. And they are building an army to ensure the true past stays buried forever.
With the help of the mysterious Voodoo Hawk and a team of “ghost” heroes, Sawyer must become the anchor for a desperate mission. Using a jury-rigged time bridge powered by Tuldarian tech and pure grit, he has one shot to punch a hole through reality and fix the moment the world went sideways.
But fixing the past means losing the only life he’s ever known. To save the future, Sawyer must decide if he’s ready to stop running the game and finally learn to fly.
Ghosts and Echoes is the second installment in The New Guild series. If you like gritty urban heroes, mind-bending time travel, and the fast-paced action of Raptors, you won’t want to miss this collision of two timelines.
The Complete Series
No related books found (this book has no terms for the selected taxonomy).
